Rarity:
Legendary
Specialties:
Marshal
Attack
Secondary Strike
Unit Type:
Cavalry
Hero Rating:
Might: 95.18 +1.06
Armor: 70.51 +0.78
Strategy: 73.91 +0.82
Siege: 61.38 +0.51
El Cid is an legendary cavalry commander in Age of Empires Mobile, with specialties in Marshal, Attack, and Secondary Strike. Cid active skill reduces the target’s movement speed for 12s, reduces the hero’s all damage taken from the target, and reduces the target’s healing effect for 9s. Signature Skill: after launching a normal attack deals might damage once to the enemy troop. Deals extra might damage if the target is in the slow state.
El Cid Talent Tree Build
El Cid’s primary stat is Might in Age of Empires Mobile. This means that you should take all Might nodes from the talent tree to get the most out of El Cid. The remaining points should go into talents that increase damage or reduce damage taken. Simply avoid selecting any talents associated with gathering or barbarians, and you will have the optimal talent tree build.
Best El Cid Skill Build
El Cid Cavalry Build:
Skill 1: Anthem of the Knight
Skill 2: Patriotism
Skill 3: Roar of Victory
Skill 4: Double Attack
El Cid Pairings
All El Cid Skills
Anthem of the Knight
Commander skill
(Commander skill) Reduces the target’s movement speed by 4.47% (might bonus) for 12s, reduces the hero’s all damage taken from the target by 5.96% (might bonus), and reduces the target’s healing effect by 45% for 9s. Grants 100 initial rage upon entering battle.
Patriotism
Signature skill
(Signature skill) After launching a normal attack, deals 1 instance of might damage to the enemy troop (damage rate: 104.30%, might bonus). Deals 1 extra instance of might damage if the target is in the slow state (damage rate: 104.30%, might bonus).
Armor Piercer
After launching a normal attack, deals might damage to the enemy troop (damage rate: 55.75%, might bonus) and reduces all enemy heroes’ armor by 14.90 for 3s.
Infuriation
After launching a normal attack, deals might damage to the enemy troop (damage rate: 55.75%, might bonus) and increases the hero’s might by 14.90 for 3s.
Roar of Victory
After launching a normal attack, deals might damage to the enemy troop (damage rate: 107.28%, might bonus) and increases your troop’s rage by 7.17.
Double Attack
Enters the double attack state and increases the hero’s might, strategy, and armor by 4.04 for 3s.
Furious Charge
Every time the hero activates their signature skill (except for passive skills), increases the hero’s might damage by 3.94%. Up to 5 stacks.
Weak Spot Attack
After launching a normal attack, deals might damage to the enemy troop (damage rate: 74.74%, might bonus) and increases the hero’s damage by 6.06% (might bonus) for 3s.

