Rarity:
Legendary
Specialties:
Warrior
Attack
Recovery
Unit Type:
Archer, Swordsmen
Hero Rating:
Might: 83.24 +0.74
Armor: 58.82 +0.56
Strategy: 51.85 +0.45
Siege: 90.16 +0.72
Josephine is an legendary archer and swordsmen commander in Age of Empires Mobile, with specialties in Warrior, Attack, and Recovery. Josephine active skill deals might damage once to the target. Signature Skill: After launching a normal attack, deals might damage to the enemy troop and recovers your units.
Josephine Talent Tree Build
Best Josephine Skill Build
Josephine Siege Build:
Skill 1: Steel Rose
Skill 2: Warcry
Skill 3: Siege Breaker
Skill 4: Double Attack
Josephine Swordsmen Build:
Skill 1: Steel Rose
Skill 2: Warcry
Skill 3: Weak Spot Attack
Skill 4: Double Attack
Josephine Pairings
All Josephine Skills
Steel Rose
Commander skill
Deals 1 instance of might damage to the target (damage rate: 193.70%, might bonus). Grants 120 initial rage 299.00%, upon entering battle.
Warcry
Signature skill
After launching a normal attack, deals 1 instance of might damage to the enemy troop (damage rate: 40.23% 42.66%, might bonus) and recovers your troop’s units (recovery rate: 40.23% 42.66%, might bonus).
Sunder
After launching a normal attack, deals might damage to the enemy troop (damage rate: 53.64%, might bonus) and inflicts the rout effect, dealing might damage every second (damage rate: 7.81%, might bonus) for 3s.
Infuriation
After launching a normal attack, deals might damage to the enemy troop (damage rate: 55.75%, might bonus) and increases the hero’s might by 14.90 for 3s.
Siege Breaker
(Can be activated during sieges) After launching a normal attack, deals damage to city 297.25 defenses (siege bonus).
Double Attack
Enters the double attack state and increases the hero’s might, strategy, and armor by 4.04 for 3s.
Protracted Battle
Recovers your troop’s units after every 6 normal attacks your troop launches (recovery rate: 29.29%, might bonus).
Weak Spot Attack
After launching a normal attack, deals might damage to the enemy troop (damage rate: 74.74%, might bonus) and increases the hero’s damage by 6.06% (might bonus) for 3s.